mobile SEO

I’m mobile! I wanna see mobile friendly websites!

Providing smooth user experience for mobile users through mobile friendly websites is one of the hottest topics of web design nowadays. Google recently announced that starting April 21; they will use mobile friendliness as a ranking signal. It means you need to be quick to support mobile devices, or your organic traffic might get a big hit
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Game localization

Penetrate local gaming market by localization

When it comes to term “localization“, developers usually understand “supporting local language”. It is valid up to a point, but I believe localization and local gaming are far more than just adding one more language support to a game. Make sure the newly added language is displayed properly across the game. It is a little bit beyond
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Total Conquest strange hint

Back to Rome time by Total Conquest

Shortly after I’ve met Clash of Clans, I decided to check some of its rivals. I’ve installed a couple of similar games. I’ll be writing about the ones that I found worth playing. Today, we’ll go back to Rome time by Total Conquest. It’s already over 6 months I have been playing Total Conquest. The
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clash of clans

What is missing at Clash of Clans?

When I started playing Clash of Clans (CoC) I was really impressed with the game. Game mechanics are well balanced, graphics are simple but attractive, fast loading, no disconnection… Everything seemed almost perfect. After playing few months and investing some of my gaming time to its rivals as well, I now think Supercell should add some
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Helpful hints

From Random to Targeted Hints: Smart Hint Management

Since mobile games take some (preferably short) time to load, loading screen is the perfect place to provide hints and important messages. Almost all of the games need full or shortened loading time again if you switch from the application and come back. This means you have plenty of chances to display your messages. Although
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Hints

The Good, the Bad and the Ugly Hints

I will be posting a detailed write-up about how to manage “hints area” in mobile apps effectively. For the reference, I would like to share some good and bad hint examples. You decide which of the bad ones are also ugly 🙂 Bad and Ugly hints Some of these would not be “bad” if you
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Stealth Mode option idea for Twitter

Incremental revenue idea for Twitter: Twitter Stealth Mode

Oppose to how easy to use Twitter and how useful it is; it is so hard to well-monetize the power of its user base and the content. Twitter announced promoted tweets in 2012. It was maybe the first try to convert the virtual value to real dollars. To the end of 2013,  Twitter started to display
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Clash of Clans tutorial

Use Tutorials to Introduce Your App to First Time Users

I see almost all new mobile applications present an introduction tutorial when you first launch the app. In a few steps, either it is a game or any social application, you experience and learn how to use the application and its major features through tutorials. Tutorials are essential and they should carefully be designed. It’s
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Smartphone penetration is increasing

Mobile Gaming is the Way to Go!

I usually play video games to have fun and clear my busy mind, but sometimes I find myself playing a game just to observe the applied user experience and the strategy behind to dominate over its competitors. Recently I’ve started focusing on mobile gaming. When I decided to try Clash of Clans, I was aware
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